Stellaris fleet academy. Since the former creator stopped updating anymore, and I personally believe this mod is a "must-have". Stellaris fleet academy

 
 Since the former creator stopped updating anymore, and I personally believe this mod is a "must-have"Stellaris fleet academy  with the origin is amazing

The official headquarters of Fleet Command is located in London. 9 weapons shooting with 20% more accuracy and 20% more damage is massively outclassed by adding a single ship with 3 more weapons to the fleet. Generals assigned to a planet with a military academy gain some xp every month; Armies landed on one of your own planets with a military academy gain some xp every month; Have them increase your empire's per-species army cap; Increase soldier output on the planet: +1 naval cap or +1 defense armyDo fleet academy effects stack? : r/StellarisOnConsole. Reply More posts you may like. how does this work? does it give ships built from the station that has the module those bonus's?Honestly stellaris has one of the WORST multitasking and micromanagement systems in any game I have ever played. Add the Fleet Academy here to get the most value from that building on your new ships. Paradox Forum. It's a great mode for Stellaris. Ordering them properly visually in the outliner / fleet manager would be such an improvment. Paradox Forum. The extra inhibitors are backups. the disruption field, which iirc gives -20% to enemy shields), the starbase's firepower, and your own fleet, you can potentially hold off much significantly larger enemy forces if. Part ten of my Stellaris Beginner's Guide covers military ship design, the fleet manager, the reinforce fleet button, fleet stance, naval capacity, and more. A system with Gateway/Wormhole is best if you have one inside your borders - your fleet both guards the hole and can jump to funky places. Unmodded, 280k (corvette fleet with a lot of repeatables, probably at least 50 levels deep, back in 2. Fortress spam is ideal in the late-game, but early-mid game you just don't have the building slots for it. But in Stellaris, forts do practically nothing without your fleet already stationed there; that's not what a fort is supposed to do!. how does this work? does it give ships built from the station that has the module those bonus's?Fun tip for naming fleets. Is there a point in putting them in all stations, or do i only need one? An awakened empire is angry everyone has nice things and is claiming everyone's planets, and I need all the help I can get 😂. If you like this project, you can help us to improve it . 1600/420 HP, 68% DR, 41. Based on a 40 fleet command limit. That’s. #####. Specialist pop output and reduced upkeep is really good, but no pop. In Stellaris, you spend most of your time taking care of economy and managing your empire. The only way I seem to be able to build a strong fleet is to have happy people. ; About Stellaris Wiki; Mobile viewStarbase#Fleet Academy. . ship_windup_mult = 4. In a normal game, fleet power gives you 3 things; Safety: AI is less likely to attack you,In this video I will be testing various ship types and different weapon combinations to see what the most effective weapon is and ship design, The most cost. #2. In this video I'm going to talk about the cost in alloy. Now click the "reinforce fleet" button. All you need is to build gateway in the system where your trapped fleet is and another gateway in the system INSIDE your empire. Add 2~8 T2 midrange spread out weapons. This may not seem like much, but Starbase upkeep is huge - a titan assembly 6-shipyard citadel with a fleet academy has a monthly upkeep of 23 energy credits alone, and a 6-anchorage star fortress with an NLO is 12. PanzerCorps Apr 5, 2020 @ 10:37pm. This fleet composition assumes you are playing against the AI. Army experience command. Wiz has discussed in the Dev Clash having all empires start with the FTL inhibitor technology, since several players neglected to research it and its absence ruined many of. Report. Corvette-based means a fleet of more than 50 corvettes that can have any type of loadout but should be built towards having as much evasion as possible. Content is available under Attribution-ShareAlike 3. Stellaris Real-time strategy Strategy video game Gaming. Shard has a powerful beam weapon that does a massive amount of damage to a single target. So if you have 100 command limit in a fleet it should be 50 frigate bombers, 20 destroyer brawlers, and 5 screen destroyers. Lana May 25, 2018 @ 3:20pm. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. This will create a new fleet with a random name, with all the ships in it and leave an empty shell of your old composition under its former name in the fleet manager. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Shipyard starbase (usually only need 1). I also sometimes throw hydroponic garderns on my starbases, as that can free up your food needs quite a bit. ) Redesigning a Ship Class in the Ship Designer. It took them few months. Strategic resources for the edict boosts. Whenever I play in Stellaris I am always dwarfed by everyone else in terms of fleet power. The whole point of fortress worlds is to provide a choke point that invading fleets have a hard time getting through. k thanx only rally care about the ships moving because the hijack isn't really. Yes, they do. Later on in game they come on in prety handy. Select Construction ship. 维护费:2. 2. I lost a battle where I had +5k fleet power on the enemy because all of my corvettes died almost immediately into the fight. I have seen this modifier used in other mods, I have found this is where the modifier does not work in the following areas. . 2 shield regen. You have a pool of available divisions based on what you have queued. . Last edited on 3 June 2018, at 14:56. Shipyards: Inside Nebula systems (protected from sensors) build citadels with 6xShipyard Modules and buildings: Crew Quarters (-25% docked ship cost), Fleet Academy (+100 Ship starting experience), Colossus assembly yard, Titan Assembly yard. Ships are classified into civilian and military vessels,. Early on in game, take a few of those ecconomy upgrades that give like 10%more credits or minerals. It will centre you on the fleet flying happily next to some worm forsaken Class M star, you zoom out, to end up in the same place you have started. In addition, against a fleet that has a large number of fighters, you allow for the fighters to get to you and retreat. For example, selecting a 6/7 battleship. level 2. Maximum 1/4 of your score. Business, Economics, and Finance. Disruptors and Missiles are the best weapons, but Autocannons and Point Defense (energy, not flak) are potentially options as well. 0. Arcology, all the other slack goes fleet and. So what the "Relative power" is consisted of? And what are its values? And most importantly, what the heck is the "Fleet Power"? - Technology level may be pretty straightforward, the more tech the other guy has, the higher it gets. The existing titans are sitting in a system (Sidyr) that has the mega shipyard, a regular shipyard, and a gateway. With regards to disruptors: They're very good in the early game, since everything has little relative HP and fights are mostly at point blank anyways. 3. Clicking the button to reinforce the fleet sets a build order at the closest shipyard. Other fleets get assigned to 7 other shipyard bases across, 1-2 per base. Nearest shipyard (3 yard modules), at my home system (8 jumps away) only had 2 corvettes commissioned! Second nearest shipyard (2 yard modules) had none!Habitats are simple to manage because you can mostly just fire and forget with them. Adjust as necessary, adding more screen if you’re taking a lot of damage from missiles or strike craft and more. Ships serve as your primary means to explore the galaxy and engage in combat. Fill it up with anchorages, to build your fleet capacity, plus the naval logistics office. Stellaris. txt Hit control-f and search for "SHIP_AURA_SUBSPACE_SNARE". Between 2-4x your score. - These planets are focused into Energy/Mineral and only this. Appreciate any help! Probably hostiles or closed. A system with Gateway/Wormhole is best if you have one inside your borders - your fleet both guards the hole and can jump to funky places. Thread starter para_dox; Start date Aug 4, 2018; Jump to latest Follow Reply Menu We have updated our. To be more precise, you have to enter the Academy on said island. ) You can see a ship’s xp by opening. You’re major lanes and choke points should have a defensive habitat (with at least a planetary shield, military academy, and a couple. Last edited on 3 June 2018, at 14:56. 17 Battleships here. The experience system certainly could do with improvements. This page was last edited on 3 June 2018, at 14:56. ago. ago. It happens automatically. 3. . 为了能让新招募的船员准备应对战斗,必须有能干的长官来领导他们。. Direct Download: Download. ago. you need to fully upgrade your shipyard for it to be able to make titans. The 2 T3 can then defend vs enemy T1/2 ships because you can take out opposing missiles and hangar ships while. 1A Game for Lisan: Belgium EU4 1. Please mark my post as the answer for the thread so that all other players in the same situation as you are, wil quickly find answer. A fleet of 50+ corvettes, more if you can afford them. Upon being selected to govern they are legally obligated to "retire" from military service. That single fleet is now your spear tip. SHIP MODIFIER: applies to all ships build at this spaceport. It has great. Jump to latest Follow Reply. Carrier cruisers fitted with triple swarmer missiles and an AB will dominate everything in the early game. * Fleet Academy (+1000 crew exp when building new ships - requires shipyard or dockyard) * Parts Manufactory (-10% ship cost, -20% ship build time - requires shipyard or dockyard). It was going to be epic. Watch as fleet A follows for the hyperlane jump then stops following. Ichigogo366. It's something of a silly exploit, but for all intents and purposes it allows for mothballing. 6. ; About Stellaris Wiki; Mobile view Starbase#Fleet Academy. 6 is if you retrofit a ship design with an upgraded type, reinforce your fleet with the new upgraded ships (where the current fleet still has the older models) and then choose to upgrade the fleet with a mix of old and new types. New comments cannot be posted and votes cannot be cast. Fleet reinforcement taking ages. Now Effective Evasion is subtracted from the accuracy to get the Chance to Hit. Warship girls advisor. Nothing you can do about it. Personally i would change it to provide experience points per month, to all divisions on the planet, so over an extended period of time the divisions gain experience. IMO they are never something to be blanket built only purpose built. The ship_starting_experience_add modifier does not work in specific cases. Klepto666 • 5 yr. helican • Inward Perfection • 5 yr. Equivalent to fleet designer. 6. This Edict will prioritize them above lesser needs. It will tend to use your juggernaut (which does not have a fleet academy) and will not use the mega-shipyard unless it's the only shipyard in your. The Fleet Academy will ensure those officers have up-to-date knowledge on the doctrines and practice of. Finally, battleships crush cruisers efficiently. 8 Fleets. They cannot claim systems or engage in. If you rely on the bastion for defense for the latter half of the. In the current patch, a fleet will start jumping from one system to another as soon as the first ship of the fleet reaches the jump point. At any time after finishing the first stage, use it like any other shipyard in the game, but with more slots to use. [district id] effect add_planet. And you can't have several fleet academies on a single spaceport. I always have my main shipyard in my capital full 6 shipyards, crew quarters, fleet academy, titan + colossus shipyards, and then I build a gateway in that system and never get around to making another shipyard. ago. a grand strategy empire builder. I don't mean they disappeared into FTL and gave me the "Missing in action" notification, I mean they just. Not a vassal fleet, not mercenary fleet, not marauder fleet (not midgame), if its scavenger fleet its not a kind I've seen (3K mix of corvettes and destroyers, Scavenger fleets I've seen are only like 10 corvettes). Your buildings should be located in certain. please, patch for 3. Then again stellaris is a strategy game on a massively difficult to comprehend scale. While a Protectorate, their Overlord gets a slight bonus to Influence. 82 votes, 13 comments. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Per page: 15 30 50. I made sure I was at peace, parked my fleets at starbases, spent time designing to. With that I can now move on to an example fleet, namely the fleet I am currently using in my most recent stellaris game. No other mods are required to use the. ago. That means that the speed of a fleet is effectively determined by the speed of its fastest ship so you can put even just one corvette (the "tug" corvette) in a fleet of battleships and the entire fleet will move as fast as a corvette swarm. Major updates have been made to the Unity system in Stellaris. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. 72 build time, 260 minerals. fleet during war and less macro to do, Put some of that feudal society on top of it. Order Initiative Sep 1 @ 12:05pm. Due to this, we want 50 percent of our fleet, made up of gun corvettes, using a mix of laser and kinetic weaponry. r/Stellaris. Archived post. You have 8 command value of ships assigned to the template but currently in the fleet. Select the fleet and right-click the planet. Generals assigned to a planet with a military academy gain some xp every month; Armies landed on one of your own planets with a military academy gain some xp every month; Have them increase your empire's per-species army cap; Increase soldier output on the planet: +1 naval cap or +1 defense army Do fleet academy effects stack? : r/StellarisOnConsole. Fleet 2: 200/200 (200 units) of 3 Small Plasma Cannon corvettes , precog computer, T4 engines/sensors, fleet academy. This applies to one specific edict Fleet Supremacy which grants this bonus. Fleets using Crystal Forged Plating will have a lot less fleet power than fleets using armor/shields. Colony ship [edit source] See also: Colonization Colony ships allow an empire to settle habitable planets or megastructures in owned systems. It is better to have multiple fleets than one death stack. Necrophage, this is just apart of the origin. Nor has the tedious nature of space combat in stellaris. The best quality advisor voice mod in all of Stellaris, each voice has hired the original CV to record specifically to begin the journey of Gunstar with the four shipgirls!During peacetime, the battle fleet needs to be based at an anchorage somewhere with reduced upkeep. Why pressing Q, at times zoom you in to the planet level/fleet level in a grand strategy game. 03 (%) Devastation and . - Build Orbital Ring - Upgrade to Tier 2 - Build or queue shipyard, fleet academy will still not show in the buildings slot Upload Attachment. Due to this, we want 50 percent of our fleet, made up of gun corvettes, using a mix of laser and kinetic weaponry. You can leave the ship auto builder on and t. Stellaris. Stellaris Ship Design Guide 2023 [3. For Stellaris: MegaCorp on the PC, a GameFAQs message board topic titled "Fleet Academy and defense modules". Some of the causes of fleet selection lag, and how to deal with them. A normal game is "over" after 300 years latest. A place to share content, ask questions and/or talk about the 4X grand strategy…It goes from "You lose naval capacity, but the Federation gains" to "You lose naval capacity. 10% screen destroyers. Report. It would make waging war in stellaris so much more enjoyable . Subscribe. Then, the built ships go up through the following tier system: Regular (0–100 XP): Starting ship, no bonuses. Leaving the fleet stranded in a 1 star gap between empires waaaay out there. Reply. Fully anchorages, and the naval logistic building. This recent DD is very intriguing for me as a HOI4 player, since it gives me hope this functionality is just around the corner for HOI4 as well. Anyone else having trouble with jump drives. how does this work? does it give ships built from the station that has the module those bonus's?Questions about Fleet Compositions and Ship Behaviors. I'm playing on Normal Aggression, Normal Difficulty, Medium Galaxy, 4 arm spiral. The Military Academy can add another +10% Army Damage Source species: Uplift. This page was last edited on 3 June 2018, at 14:56. The door leads into a room called “ Armaments of the On e” and can be unlocked with. Hangars can be a useful option in the mid-game before Battleships arrive to provide fleet diversity, but once you reach Battleships they do the Carrier role much better. Mar 31, 2020; Add bookmark #10So, can I safely assume there's still no way to prevent your fleets from charging all the way into a system with enemies present aside from just not having short-range ships in a fleet? A typical engagement is basically : -Fleet enters system- -I order fleet to move into range of nearest enemies, usually trying to be tactical and kite them if. Stellaris: Bug Reports. You cant merge event ships. how does this work? does it give ships built from the station that has the module those bonus's?For those massive fleets, 6 repeatables on each is low. and then I stop and wait until I get the Fleet. Features: Play as a Planetless Nation. Harvest your homeworld's resources to make the ultimate weapon. Also your leaders effective life span is 150-180. 2 times greater than that of the opponent's. Galactic Surveyors. This section of the Stellaris guide contains the most important information regarding army management and the availability of various types of military units. Stellaris doesn't require warships to be fully retired, scrapped, and replaced by something new every so often, so having an upkeep value also. Badesumofu Field Marshal. The Star Hold launches fighters, but they quickly get killed because they have barely any armor; The attacker destroys the platforms one by one. 28 Badges. I’m looking for a definitive answer for: 1. My experience is that in the early game, starbases with hangar bays and/or gun batteries give very good defensive power for their alloy cost. THEN. 17. More systems, more planets. Result: 19 dead. 48Dragon. Shipyard starbase (usually only need 1). Ag3nt49 Corporal. In dev's road map, they have plan to add a space political entity. A spaceport can build ships for different fleets and they automatically go to their own home systems. Stellaris Ship Design Guide 2023 [3. More information can be found below. Select the built structure -> click the button marked "Upgrade". This is still an issue as of Herbert 3. Jump to latest Follow Reply. Fleet Academy 100: 360: 2 +100 Ship Starting Experience Interstellar Fleet Traditions; Shipyard Gestalt Consciousness; For our newly recruited crews to be truly combat ready, they must have capable officers leading them. Black site on capital is a good idea too. Between 1/2 and 2x your score. Experienced (100–1000 XP): Ship gains +10% to its weapons damage. 1 Corvette Bombing the world will deal 0. (The exact numbers I think got changed in a couple of patches so I don’t recall precisely but that’s the gist of it. r/Stellaris. Several tested scopes do not work. My thoughts on jobs so far: 1 ship builder job - specialist, providing around 10% ship build increase for that planet, stackable. Is the bonus forever linked to that ship or when I change the loadout and upgrade it, it resets to the basic stats if upgraded in a port without…By around year 2300 and fully upgraded, they have a fleet power around 200K. * Are corvette swarms still good? * Does the fleet AI work if you combine 20x corvette, 5x destroyer and 2x cruiser? (or whatever mix)Anti-Air corvettes have 2 S-slots and 1 anti-air/missile slot. That said, for other enemy types, you should pack some smaller weapon systems (M or S size) to hit opposing corvettes. Best case szenario would be, if it would also be possible to reorder the position of fleets in the fleet manager. Steam Workshop. Instead of getting extra cap from planets, pops, and stations, you should get fleetcap from buildings on planets. I continue building up a large fleet aaaaand theirs arrives and it's 500 fleet-power like in 2210. You wonder where is the fleet, you press Qs you would assume it will centre you on the fleet, nope. 1) The Fleet Academy in starbases gives "+100 Ship Starting Experience". 2. Personally, I would say that stacking multiple experience bonuses usually isn't worth it, since getting +100XP already gives you Experienced ships but getting them to Veteran requires 1000XP. The majority of actions in the game will be performed by fleets of different size and type. New comments cannot be posted and votes cannot be cast. To take the "inward perfection" civic, you have to take Xenophobe and Pacifist. 4 scavanger jobs - worker (slave), indicates that shipyard site also becomes a site for disassembling old and desposed of. A mix of game understanding and luck. We don’t need a whole other set of infrastructure in the econ sim part of the game to show this. I never even reached the veteran rank as far as I know. Sort by:Stellaris, the Sci-Fi 4X space strategy game on your mobile! The universe has barely survived an inter-dimensional invasion that devastated vast swaths of the. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going through the game mindlessly. Tier 3 Scholarium subjects can construct Arctrellis science ships, which penalize all enemy ships with AI combat computers in the same system with −25% to Accuracy, Fire Rate, and Ship Speed. The destroyers also didn't help at all. Larger fleets deal more damage, up to. 4+x your score. Adds [district id] to the planet. Fleet academy +5 flat cautious admiral +20% precog computers +20% (60+5+5+5)*1. The ideal situation is to reach Cruisers before first conflict, as Carrier Cruisers will counter any Corvette or Destroyer design, but this is often unrealistic while keeping your Alloy output high enough to produce those Cruisers once you have them. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. In early game weapons developement can be negelected a little. Created Jul 31, 2015. There’s 3 or 4 levels of xp and the fleet academy lets you skip or mostly skip the first one. Fleet quality is conveyed from hard tech, traditions, civics, and admirals. The AI, in the early game, likes to run picket defense corvettes. If you want a single cohesive doom stack, grab every fleet you want attached, and order them to follow the slowest fleet division. pisautave • 2 yr. Anchorage starbases. Between 1/4 and 1/2 of your score. Not entirely ideal if the enemy catches up with the fleets midway, but it generally works. The existing titans are sitting in a system (Sidyr) that has the mega shipyard, a regular shipyard, and a gateway. The fed fleet and titan fleet use the MS system starbase as their homebase. Report. People will micro and min max their economies crazy hard and when you’re hitting your timings on your planned economy, especially if you’ve gotten lucky with events or resource deposits. I’d love to see a new type of ship in stellaris, we have corvettes, destroyers, cruisers, battleships, Titans, but I feel we could have something between corvettes. Struggling with fleet. Repeat until finished. Thanks for the tip! the 'b' key is the quick hotkey to dock up a ship at the nearest dock. Also, you'll likely be replacing fleet, using habitats, and building gateways. 4=105% My corvettes are fucking intangible. No mods changing the checksum so mods dont matter. Not necessarily it seems. Each fleet has something we call a Fleet Template, which is a stored configuration of what that fleet should look like. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. A normal game is "over" after 300 years latest. One area where Stellaris really falls down is in fleet requisition due to the excessive number of clicks required. It is a good upgrade, influence cost is annoying but honestly, unless it´s a huge map or very late game Large, you can build all your fleet at two bases. . Fleet 1: 200/200 (50 units) of 6 Medium Plasma Cannon cruisers, sentient computer, T4 engines/sensors, fleet academy. Fleet Command, also known as FLEETCOM and to foreign powers as the Terran Navy, is the main interstellar warfare branch of the Armed Forces of the Greater Terran Union. My Creation. [deposit id] effect add_district =. maybe bombers aren't the best weapon against the Contingency. Second: Name the fleets in order, not by when they were made, but by their admiral. Second priorities are anchorages and trading bases. that is how it works i think i only use my core worlds for spacetations gets to complicated if not and the fleet academy is one of my favorties wich means all my ships get that bonus I build a space station at every world I own. For Destroyers, Cruisers, and Battleships, the fleet always jumped to the opposite side of the system and engaged the contingency at max distance (Sample) Ship CompositionInfinite Legacy. 300/210 HP, 22. This new shipyard doesn't have modules, so it gives the same bonus regardless so you don't have. Which was different to both Stellaris and Sins again - though more similar to Stellaris. Stuff like assigning admirals to the fleet so they get the reduced maintainance perk somewhere down the line and parking them in orbit of stations with crew quarters help a bit, but there are no way around it. Originally a maritime branch, it transitioned to purely space-based operations in the early decades of the Union, as part of a vast military restructuring program. PRESIDENT Fat Body Aug 18 @ 4:55pm. If you are near your naval capacity and have positive income, build anchorages. If you are near your naval capacity and have positive income, build anchorages. Each fleet has something we call a Fleet Template, which is a stored configuration of what that fleet *should* look like. And most of your ships won't survive that long even without an extra in the localisation files, the naval logistics office lacks triggered loc for gestalts in the way crew quarters and fleet academy do gestalts lack bureaucracy by their nature so the building should have triggered loc OR be restricted from gestalts (I prefer the former) Orbital Bombardment will now scale with the amount of ships bombarding, the first 100 fleet size ships will do full damage, after that each additional 100 fleet size will add 70% of that efficiency. The only major differences is the difference in the repeatable techs, Admiral perks, and the ship xp values. But in same time it's buffing all other shipyards in your empire so it MORE then worth being built. It's when you start having multiple maxed fleets that upgrades make the most difference and become very important. Blarg_III • 4 yr. The ratio is 7 to 3 not 10 to 3. MILITARY ACADEMY. Missiles and disruptors have been buffed in 3. 337. What the hell. #1. Menu. 2. The extra inhibitors are backups. Stellaris is a game all about snowball - you spend resources on expanding production to make more resources, so “acquiring” more directly accelerates that process immensely. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. I also sometimes throw hydroponic garderns on my starbases, as that can free up your food needs quite a bit. The Admiral when they graduate from the academy. Types of Ships. The Surrender penalty is just pride fucking with you. The TL/DR is that a few of a wide variety of specialized ships that's backbone is composed of generic heavy hitters seems to work the best. ago. Is the bonus empire wide? Or is it only for Ships built at spaceports w/the attachment installed? If it is empire wide does it stack? The game gave no indication on how this works. Dec 1, 2016 4. After some time, the Star Hold is finally destroyed. but you have to look at. The most important thing to do is get your weapon technologies upgraded.